- Summary: History Hides Away More Than One Truth... SOULCALIBUR VI represents the latest entry in the premier weapons-based, head-to-head fighting series and continues the epic struggle of warriors searching for the legendary Soul Swords. Taking place in the 16th century, revisit the events of theHistory Hides Away More Than One Truth... SOULCALIBUR VI represents the latest entry in the premier weapons-based, head-to-head fighting series and continues the epic struggle of warriors searching for the legendary Soul Swords. Taking place in the 16th century, revisit the events of the original SOULCALIBUR to uncover hidden truths. [Bandai Namco]… Expand
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
5 Minutes Of SoulCalibur VI VS. Gameplay With Mitsurugi, Seong Mi-Na, Siegfried, And Sophitia | TGS 2018
Oct 17, 2018SoulCalibur VI is undoubtedly one of the finest fighting games of this generation, and one worth exploring even if you can’t get into the broader fighting genre. With rich and complex campaign modes and robust gameplay, SoulCalibur VI is a game I will return to for years to come.
Oct 19, 2018Without a doubt, this is the very best place for newcomers to jump on, but there’s still plenty of depth for vetaran fans. In all respects, from the guest character to the presentation and new mechanics, this is the best that SoulCalibur has been in a long time. It’s not just one of the best fighting games of the year, it’s one of the best games of the year, period.
Oct 21, 2018With robust single-player offerings, as well as a fast paced and dynamic fighting system, Soulcalibur VI represents the best the series has been for a long time. It has a great and diverse roster of characters, and Geralt fits right into the world too. It’s just a little bit of a shame that it’s missing a few things from previous games. Despite this, Soulcalibur VI is easily the best Soulcalibur game and one of the best 3D fighters you can play right now.
Oct 21, 2018Soul Calibur 6 regresa con todo es impresionante, su nueva mecánica reversal edge es interesante la verdad me gusta mucho es entretenida alSoul Calibur 6 regresa con todo es impresionante, su nueva mecánica reversal edge es interesante la verdad me gusta mucho es entretenida al igual que los critical edge de cada personaje son tan cinemáticos y coloridos , el soul charge es muy agradable donde obtienes nuevas habilidades por un tiempo limitado , el combate se siente muy fluido , tiene buena banda sonora y hermosos escenarios para luchar como siempre se a caracterizado en esta saga eso si el juego necesita mas escenarios lo cual se puede agregar en el futuro , los personajes clásicos regresan ya que los fans no estaba satisfechos con los reemplazos en SCV , trae un buen contenido como el modo arcade y entrenamiento y sobretodo los 2 modos historia : el primero libra of souls ahi puedes crear tu propio personaje enfrentando muchas batallas ganando recompensas es muy entrenido y el segundo el Soul Chronicle en donde se desarolla la historia principal con Kilik y aparte las historias de cada personaje con muy bonitas ilustraciones , el modo creación de personaje es increíble se puede hacer creaciones de todo como spawn , 2B , pikachu , kratos , etc eso depende de la imaginación y creatividad de cada persona, un buen modo en linea muy estable , sin duda es un gran juego espere mucho por un nuevo SC y al fin lo tengo me trae mucho recuerdos sin duda este juego merece una oportunidad totalmente recomendado.… Expand
Oct 19, 2018Soul Calibur 6 is amazing, has good graphics, good soundtrack, has 2 story mode, its gameplay is incredible and very fun, it has very niceSoul Calibur 6 is amazing, has good graphics, good soundtrack, has 2 story mode, its gameplay is incredible and very fun, it has very nice stages as it has always been characterized, the classic characters come back, it is a game with a lot of content ,I love Soul Calibur 6 .… Expand
Oct 19, 2018And here I am writing a review, scoring it above what I planed to seeing as some people scored it way to low, one even saying it uses the sameAnd here I am writing a review, scoring it above what I planed to seeing as some people scored it way to low, one even saying it uses the same engine as SCIV, little did I know that SCIV used unreal engine 4, well riddle me silly (sarcasm).
This game is somewhere around 8 or 9 to be honest, with a few things dragging it down, so let me jump right into it.
The most important thing, that being the combat, is great, that part is a clear 10 out of 10. It feels responsive and it is easy to get into with a dept there that will be fun to explore.
The character customization is good, would have likes some more pieces of cloths but all in all it is better then Tekken 7 in this department.
The Libra of souls has this far been way more fun then I thought it would be.
Hit or miss
The visuals can be good or bad depending if you like the art-style or not, personally I do like it but I can see some people not liking it.
The way in which the story is presented feels cheap, Don't get me wrong here, I do enjoy stories told to still pictures as well, just that they could have had more pictures while showing the story. Often you are shown the same old picture with a picture of a character and some enemy. This is the weakest part of the game.
The day one dlc. The character in that dlc fits better into the story then some of the character in the base roster. This easily avoided PR mess up is something they need to learn from
I get the feeling that Namco gave the devs very little money for this project, and as such they needed to focus on some things, thankfully they focused on the right thing. It is not a perfect game but it is at this moment the best 3D fighter on the current gen consoles.… Expand
Oct 21, 2018Honestly I didn't expect it to be a good Soul Calibur. I played the heck out of SC3 back in the days and since then, haven't got any reallyHonestly I didn't expect it to be a good Soul Calibur. I played the heck out of SC3 back in the days and since then, haven't got any really good experience with any other fighting game.
SC6 is great , graphics are top tier, gameplay is awesome (I love fighting games but I can't stand learning over-complicated inputs and 15 hit air combos in order to win like in tekken) SC6 simplifies everything a lot so it's easier to get into the game, but still rewards practice, timing/anticipation and strategy. There is also quite some information included in the game, which teaches you how to play individual characters (what are the common moves, gameplay styles, what to use and when... etc)
The new mode ''libra of soul'' is addictive and fun, the online works good as long as you playing with a host with good conection (I would say it stills missing some kind of tournament mode like Tekken)... The character creation is awesome, allowing you to be creative and design your own character or recreate other famous characters into the game.
As a CON I would say the game needs more stages and more characters (which we know will come in DLC's) I would give it a 9 if it wasn't because of that 30$ season pass for 3-4 extra characters that are not even released yet. SC falls really behind when it comes to quantity right now, specially compared to his main competitor Tekken 7.
For the rest i think it's a really solid game, haven't had this much fun in a fighting game for a long time.… Expand
Nov 14, 2018Fun game, a bit lacking in places but feel much closer to the series home than V did, the extra effort put into character customization is aFun game, a bit lacking in places but feel much closer to the series home than V did, the extra effort put into character customization is a welcome improvement… Expand
Oct 22, 2018Soulcalibur 6 – Summary: Too flashy & gimmicky. Nowhere near as well refined, clean, balanced, or well produced as Soul Calibur 2 or 3.Soulcalibur 6 – Summary: Too flashy & gimmicky. Nowhere near as well refined, clean, balanced, or well produced as Soul Calibur 2 or 3. Control issues, tedious menu navigation, glitchy & dull customization, long loading times.
Critical Problems that need immediate fixing:
-Control Customization - Fix Needed: Allow mapping of a single button (A/B/K/G) to more than 1 button on the controller. For example, allow “G” to be mapped to both “Left Trigger” AND the “A” button on an Xbox controller. (This was possible on Sega Dreamcast & Xbox for Soul Calibur 1,2,3 etc). Not having this available is crippling!
-Graphics Options Needed: Please make a setting to reduce or remove the special effects from some or all attacks. They are far too bright and shiny, and they make it extremely difficult to see what is happening. I would much rather see the location of my weapon and the stance of my foe than a bunch of fake lights & colors. I understand why unblockable attacks have flames and special effects, but every single attack glowing and zapping is just too much. It also makes it harder to tell “special” attacks from “normal” attacks. This option would also be very beneficial for epileptic players.
Expanded Review: The game has been dumbed down and is clearly intended to be “noob fancy.” A new player can smash a lot of buttons, make crazy flames and lightning shoot out of their blade, and have their character do wacky flips and spins that may even harm their opponent. However, this actually deteriorates the overall play quality, as actually figuring out what is going on is nearly impossible. The “reversal edge” mechanic just slows down gameplay with a fancy slo-mo sequence, but punishes players who actually know moves and combos by trapping them in a “rock-paper-scissor” scenario. The same is true for the “soul charge” attacks, which are flashy yet pointless.
-Just because something is bright and colorful or “cool looking” does not mean it is good for gameplay.
-Clipping, Clothing, & Materials: For some reason, clothing was not designed properly. Nearly every piece of clothing clips through other clothing. Pants cut through boots, shirts can be seen through belts and waistbands.
Additionally, clothing does NOT fit the character. Belts and bandoliers hover about 2-3 inches off the body of the character, as if there is some anti-gravitation field around you. Shoulder pads seem to float magically upon you as well. Just about every regular piece of clothing (except the “sexy lady clothes”) is bulky & enormous. Even the plain white t-shirt seems to be made of cloth that is about 3 inches thick. Even the basic skirt makes your character’s hips look about 4 feet wide and chunky.
There is also a surprisingly small amount of custom clothing available. This, combined with the fact that almost every piece of non-bondage clothing makes your character look like a fat oaf, makes the actual outfit choice and character customization quite limited and dull.
-Soul Calibur 3 and 4 had excellent customization with many items, weapons, and much less clipping. If they could do it on PS2 and Xbox, they should be able to do it now.
Character Customization – Fix Needed: You should be able to preview changes on the actual model before selecting the item; hovering over the item should apply it to your model as a preview.
Menu & Story Navigation is Tedious & Bothersome: Story mode takes ages to navigate through page after page of single lines of text. Either introduce a “Skip” button, or put all of this information on 1-2 pages that we can read if we feel like it. Pressing a button 13 times just to get to the next fight is tedious and boring.
Navigating through menus requires too much button pressing. Simple arrow keys work in most every other game. Almost everything in this game requires an arrow press, then “select,” then another arrow press, then “select.”… Expand
Oct 22, 2018Qu’on-ce le dise je ne l’achèterais pas.
Certains me demanderons sans doute pourquoi ? D’autant que la série Soul Calibur est ma licence deQu’on-ce le dise je ne l’achèterais pas.
Certains me demanderons sans doute pourquoi ? D’autant que la série Soul Calibur est ma licence de jeux de combat préféré. Et bien cet acte est motivé par un désir de montrer aux éditeurs de jeux de combat qu’il serait temps d’arrêter de nous prendre pour des poires (et je reste polie).
J’ai rejoué pas plus tard qu’hier au premier Soul Calibur sur Dreamcast et qu’elle ne fut pas ma surprise de voir déjà dans le roster du jeu 18 personnages … ce jeu étant sortie pour rappel en 98 sur arcade et 99 sur console …
Donc pour faire un petit résumé en 20 ans de jeux de combats, la licence n’aura réussi qu’à ajouter 3 personnages jouable pour le jeu de base alors que le premier en avait déjà 18.
Sachant que si vous voulez bénéficier de TOUS Soul Calibur 6 il vous faudra débourser la petite somme de 90 pour accéder au season pass, à 3 personnages jouable supplémentaire d’entrée de jeu (qui sont donc absent lorsque vous payer 60/70€ mais qui ont bien été fait pour la sortie) + Tira qui n’est pas dans le roster de base et dispo en DLC pour la petite somme de 5€ …
Voilà le prix d’un jeu de combat aujourd’hui. Sachant que la chose était pareil pour Mortal Kombat X, pour Tekken 7 et Dragon Ball Fighter Z.
Il faut également souligner que les personnages qui existe tous (à par 3/4 persos max) depuis le début ont les mêmes attaques, les mêmes techniques et plus ou moins les mêmes enchaînements depuis 1998.
Sachant qu’il n’y a quasi aucun réel gap technique ou graphique entre le 6 et le 5, que l’absence du season pass vous privera d’une partie du solo (vue que chaque perso à sa trame narrative à lui), que le contenu solo est d’ailleurs moins fourni que Soul Calibur 2 et 3 et que l’une des meilleures raisons de faire le solo de ces jeux (débloquer les personnages) n’est donc même plus disponible vue que là vous les débloquer grâce à votre carte bleue.… Expand