World of Warcraft: Battle for Azeroth Image
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79

Generally favorable reviews - based on 37 Critics What's this?

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3.1

Generally unfavorable reviews- based on 880 Ratings

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  • Summary: DECLARE YOUR ALLEGIANCE

    Azeroth paid a terrible price to end the apocalyptic march of the Legion's crusadebut even as the world's wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As this age-old conflict reignites, join your allies
    DECLARE YOUR ALLEGIANCE

    Azeroth paid a terrible price to end the apocalyptic march of the Legion's crusadebut even as the world's wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As this age-old conflict reignites, join your allies and champion your faction's causeAzeroth's future will be forged in the fires of war.

    RECRUIT ALLIED RACES
    Explore Azeroth as new playable Allied Races, including four you've encountered in your campaign against the Legion. Embark on a quest to earn their favor and unlock each race, adding their strength to your faction. Create a new character and complete the full leveling experience to earn a distinctive Heritage Armor set.

    KUL TIRAS
    As a hero of the mighty Alliance, journey to the seafaring kingdom of Kul Tiras, home of Jaina Proudmoore. Untangle a web of betrayal and dark magic as you encounter power-hungry pirates, witches wielding death magic, mystical sea priests, and more. Explore the stony peaks of Tiragarde Sound, trek across Drustvar's high plains and red forests, and navigate the intricate inland canals of Stormsong Valley as you convince this fractured kingdom to join your cause.

    ZANDALAR
    Prepare the Horde for war by recruiting the ancient empire of Zandalar. In this troll-dominated territory, ancient evil waits to be unleashed on the world as you battle crazed blood-troll worshippers, gargantuan dinosaurs, and titan constructs. Discover Zuldazar, the oldest city in Azeroth; unveil the bleak swamps of Nazmir; and traverse the deadly deserts of Vol'dun.

    PLUNDER UNCHARTED ISLANDS
    Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intrudersor enemy playersto collect the island's resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the gates of an abandoned Gilnean castle, navigate a war between elementals and more.

    STORM THE WARFRONTS
    Head to the frontlines and take part in a large-scale 20-player cooperative Warfront to claim a key strategic location. Build up your faction's forces, lead the charge as your troops lay siege to the objective, and battle the enemy commanders as they make their last stand in this new PvE mode inspired by classic Warcraft RTS battles.

    INFUSE ARMOR WITH TITANIC MIGHT
    Take control of the Heart of Azerotha legendary neck piece entrusted to you by Magni Bronzebeard. Imbue it with Azerite, an invaluable resource that's emerged in the Legion's wake, to customize your armor with new powers and traits.

    ENTER A WORLD DIVIDED
    Experience the relentless conflict at the heart of the Warcraft saga. Play through six new zones filled with new World Quests, new World Bosses, new raids and more as you determine whether the Horde or Alliance will shape Azeroth's future.

    * NEW LEVEL CAP
    Stop the spread of the Blood God's corruption, unearth the secrets of a lost titan vault, and much more as you quest to level 120.
    * NEW DUNGEONS & RAIDS
    Fight through all-new dungeons like the golden city of Atal'Dazar, and the outlaw town of Freehold!
    * CHARACTER BOOST
    Advance a new or existing hero character to level 110 instantly, and be ready to join your new allies in battle!
    * COMMUNITIES
    Find adventurers who share common interests through in-game Communities and join cross-realm social groups.
    Expand
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World Of Warcraft: Battle For Azeroth - Warrior And Monk Gameplay
Score distribution:
  1. Positive: 31 out of 37
  2. Negative: 0 out of 37
  1. Sep 13, 2018
    90
    Battle for Azeroth it's a huge and entertaining expansion, which relies on combat, PvE, PvP, and character development. However, the best is yet to come.
  2. Aug 21, 2018
    86
    Even if its new loot system is a bust, Battle for Azeroth is a vibrant expansion full of wondrous new locales to explore, characters to meet, and stories to tell.
  3. Sep 3, 2018
    85
    More than anything, I love the look of the new zones and the personalities of the new races. Zandalar and Kul Tiras are more fun to run and around than the Broken Isles.
  4. Aug 20, 2018
    80
    I'm the most intrigued I've been to date with World of Warcraft's storyline. The enemy isn't clear yet, and the breadcrumbs spread throughout the two campaigns are set. Battle for Azeroth isn't my favorite expansion but it's definitely up there.
  5. Sep 7, 2018
    80
    Battle for Azeroth lacks the novelties and polish of your usual WoW expansion but the new locales, enemies and storylines looks fascinating and promising. However Blizzard has tons of things to tweak and fix in the coming months.
  6. Aug 28, 2018
    80
    Battle for Azeroth launches strong by renewing the conflict between the Horde and Alliance. Blizzard offers two very different experiences this expansion with each faction having their own storyline on unique island nations. It's an enjoyable expansion during the leveling experience, but endgame currently has some issues with sparse weapon drops and clutter stemming from the new Azerite gear system. There are improvements to be made here, but what's available at launch is still very good.
  7. Aug 30, 2018
    50
    Unless Blizzard has some real story shake-ups and a phenomenally tuned raid on the horizon, I’m honestly expecting the sharpest player decrease to set in within the next few months. The expansion itself has some interesting ideas, but sticking to a World Quest grindfest is quickly becoming the norm, and the Island Expeditions aren’t exactly exciting.

See all 40 Critic Reviews

Score distribution:
  1. Positive: 40 out of 325
  1. Aug 13, 2018
    10
    It's got trolls, it's got Mesoamerican art and architecture and its got dinosaurs. What more do you need? 13/10 Would recommend. I'm sureIt's got trolls, it's got Mesoamerican art and architecture and its got dinosaurs. What more do you need? 13/10 Would recommend. I'm sure there's some good Alliance stuff too, but whatever. For the Horde! Expand
  2. Sep 11, 2018
    7
    TLDR: Great expansion at first, but minimal and somewhat pointless endgame content leaves you bored after a few weeks. My suggestion, get itTLDR: Great expansion at first, but minimal and somewhat pointless endgame content leaves you bored after a few weeks. My suggestion, get it and sub for one month. Come back when there's more content. For the first time ever, questing is the more interesting part of wow.

    ----------------------------------------------------

    It's a difficult one to rate. There's many good and bad aspects. The new areas are beautiful and detailed, interesting to explore. The expansion focuses more on story than most previous expansions and playing those story scenarios have been a big plus for me.

    Horde is heavily favored in this expansion, from story, to areas, and even items and mounts, all are more detailed and varied for the horde. Alliances experience is a bit more bland, and somewhat cartoony in areas such as Stormsong valley.

    Dungeons have been varied, and they are trying to incorporate more raid mechanics into the dungeon boss fights. This makes it great as practice for upcoming raids if you've been away from wow for a few months or years. But there's one big issue with the dungeons, the balancing between normal, heroic and mythic is completely off. You can spend days/weeks in normals, while leveling, once you're 120, you'll spend maybe a day on heroics and then there's no incentive to ever do heroics again. The dungeon finder becomes completely useless, since you'll only be interested in mythics, which don't use the raid finder. So you'll need a group of friends, fly to the dungeon, and pretend it's a raid. This removes all quality of life they've introduced since WotLK. Right now, only a few weeks after release, mythics are easy with all the gear thrown at us, so a random group with the right ilevel is easily possible. So this restriction is really just an inconvenience.

    Only one raid has released so far, but we flew through it with relative ease. And unfortunately, unlike everything else so far, has had very little storytelling (without reading up outside of the game). The boss encounters are hit or miss, some are great and require a well coordinated team, but some clearly had no thought put into them. Heroic was a little more interesting, and was somewhat of a challenge, but we did it in the first week of release. The raid itself seems somewhat bland in comparison to the detailed areas we explored in the new areas of Zandalar. I find myself not interested in running the raid again, the ease with which we ran through it ruined the experience.

    Island expeditions are introduced as a pve(simulated pvp) or pvp, offering very little outside of leveling your necklace for the first week or two.

    The new war campaign instance is practically pvp but for some reason is pve only. Similar to alterac valley but pve only. It's extremely drawn out, taking up to 40min. There is very little reason to do this more than once, to get your 370 ilvl cache. And worst of all, in order to access it, players need to give up their hard earned crafting materials.

    This is the quickest I've become bored after doing all end game content. Very little left to do until new raids are out (and hopefully new questing areas). The only thing left to do is run higher and higher mythic+ dungeons and I've run those instances more than enough now.

    Despite the new warmode, which turns any area into PVP

    World quests started off interesting, and the rewards scaled for a short period. But they quickly become a means of grinding rep and nothing more. The mission table gives such menial rewards that it's not worth doing either, and is so awkwardly placed that you can get the same amount of rep that an 8hour mission would take, in the time it would take to get to the table by doing a world quest.

    On the one hand I feel like Blizzard are trying to drag things out so that you will subscribe for longer, but those efforts are also undermined by the various ways to overcome it, which also ruins the usefulness of the new endgame content they've provided. It contradicts itself. The longer you wait to play it, the easier it will become to level and breeze through end game content.
    Expand
  3. Sep 12, 2018
    3
    This review contains spoilers, click expand to view. This expansion feels like a job and not an escape or fun, constant grind for near meaningless rep. very few drops in quests or dungeon.

    I don't take the bait for world quests or azerite grinding unless there is a specific item.
    keep your azerite.

    Pvp can be fun at times, but basically seems you v macros or botting.

    and occassionally tank but if get azerite instead of something substantial that will stop.

    Blizzard is already trying to bribe people into tanking or alliance into battlegrounds with added "bonuses"
    It's basically how corporations treat their workers,long hours for a pat on head(rep)
    Instead of getting gear you get IOUs in the form of azerite and rep.

    And you can barely craft anything even food
    Expand
  4. Sep 10, 2018
    1
    It may look as wide as an ocean, but it has the depth of a puddle.

    how your class feels to play is the most important part of this game, so
    It may look as wide as an ocean, but it has the depth of a puddle.

    how your class feels to play is the most important part of this game, so what happens when class design takes a huge step backwards? anyone who played previously expansions should be well aware of what i'm talking about.

    in the previously expansion we had artifact weapons and items that provided a vast amount of passive and active skills that added many enhancements to the gameplay. in BFA they have removed spells and abilities and the new gear you get does not even add a fraction of gameplay enhancements to your character.

    this "expansion" does not expand on your gameplay, it makes it worse.

    and the content outside of farming the same raid on high difficulty, or m+ keys, has very little replay value.
    Expand
  5. Nov 12, 2018
    0
    Worst can be only World of Warcraft: Battle for Azeroth MOBILE. No new content (real content) added, just copy of Legion with +10 lvls.
  6. Sep 21, 2018
    0
    I bought the collectors edition and was super hyped to play. I lasted all of two weeks and was so bored out of my mind I cancelled my sub andI bought the collectors edition and was super hyped to play. I lasted all of two weeks and was so bored out of my mind I cancelled my sub and was out the hundred dollars. I have been playing since Vanilla WoW and never have I seen such a huge failure as BFA. This entire development team should be fired and a relaunch like what Final Fantasy did needs to happen. This is unacceptable! Expand
  7. Aug 27, 2018
    0
    Simply the worst expansion of the WOW, storytelling is boring and quests are scattered so distractedly that it's hard to focus on the mainSimply the worst expansion of the WOW, storytelling is boring and quests are scattered so distractedly that it's hard to focus on the main story. Contents after level 120 are very similar to the Legion, but the rewards are very small so it is not motivating at all. Even no talents and skills are added after legion , and this means your play will be almost same through the whole expansion. Expand

See all 325 User Reviews