Underworld Ascendant Image
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2.6

Generally unfavorable reviews- based on 14 Ratings

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  • Summary: In 1992, Ultima Underworld changed the rules of what a fantasy RPG could be.  It introduced the concept immersion, a player-authored experience, and an open-world to explore. The games is considered one of the most innovative and renowned RPG’s of its generation.

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Underworld Ascendant - Announcement Trailer
Score distribution:
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Score distribution:
  1. Positive: 0 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 3 out of 3
  1. Nov 17, 2018
    3
    Let's see, where to begin? For starters, the game has nothing to do with Ultima Underworld. The Kickstarter was basically a bunch of liesLet's see, where to begin? For starters, the game has nothing to do with Ultima Underworld. The Kickstarter was basically a bunch of lies and crazy promises. The game isn't even finished: most of the later levels have holes and glitches everywhere (you can clip right through to the last level and beat the game in 20 minutes). UA is extremely buggy in general. When it does work as intended, it's not much fun, thanks to boring quests, empty environments, no NPC interactions and awkward physics-based gameplay. There's basically only one type of enemy (skeletons) because they didn't have enough of a budget to animate anything else, I guess, and their AI is prone to glitching out. To be fair, the environments do look pretty nice and messing around with the physics can be fun, but that's not nearly enough to recommend it, especially if you were hoping for a new RPG in the Ultima Underworld style. Expand
  2. Nov 17, 2018
    1
    If you just look at the game mechanics this game is crap: 7 rather small static levels which you have to revisit at least 70 times, becauseIf you just look at the game mechanics this game is crap: 7 rather small static levels which you have to revisit at least 70 times, because you get 70 quests to do so; and each time you visit the levels the enemies respawn, and each time every obstacle you have removed before (like a wooden door that has to be burned) is there again.
    > The save system is the worst I've seen in recent years for a RPG, with no manual save, no quicksave, no normal checkpoints, just one at the beginning of the level and a respawn system (you have to plant a "silver sappling" in certain spots and when you die you respawn at this point). If you leave the game no story progress of the current mission is saved, just the items and attributes of your character.
    > The quests are boring as can be: find object of type X or kill enemy Y, no variation, no real reasoning, just a text telling you to do so because faction Z wants it that way. No real story integration, no characters who give you the quest, just letters on a board.
    > The items you can find are almost always the same like coin purses or leaf. The shop in which you can trade has almost no usable or buyable stuff and is totably unbalanced (relation between price and usefulness). The icons used for the item classes are absolutely undifferentiated, so you can't tell if it is a chainmail or a leather west because both use the icon for a plate armour...
    > Regarding weapon balancing: it takes 10 hits with a good sword and a leveled swordskill to kill a skeleton, but only 3 normal arrows, although I didn't level up this skill.
    > The AI is between dumb and dumber, sometimes they simply forget there was an attacker, sometimes they run into walls, sometimes they turn their back towards you and stay in this position although you attack them constantly.
    > The story is irrelevant, just a few guys telling you that Typhon is a bad guy you have to stop.
    The game has nothing to do with the Ultima Underworld lore or its game mechanics, which could be alright, but the developers shouldn't have said that it is a spiritual successor, because that's pure nonsense on so many levels. If you published the old 1992/1993 Ultima Underworld game as remastered versions with current graphics and polished usability it would be many times better than Underworld Ascension, even if you put the nostalgia goggles aside. Just compare the game mechanics, reward systems, dialogues, inventory, items, save system, level design, story, enemy design, AI etc. In every regard.
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  3. Nov 18, 2018
    0
    The countless bugs are just the tip of the iceberg. The game itself is the most boring RPG I've played in the last 20 years: after playing forThe countless bugs are just the tip of the iceberg. The game itself is the most boring RPG I've played in the last 20 years: after playing for a few hours I had to realize that the game designers want me revisit the same small and few levels again and again just to find meaningless objects for a faction that is not present in any way. And the quests aren't given by a NPC, no, you have to pick a letter from a wall. Is this good quest and story design, why should I be motivated to spend another minute with this game? There are other games like Diablo where it can be fun to take the same quests repeatedly just to get better equipment with harder enemies but in this game the very few items look all the same and have no visible benefits, the enemies and environments are the same all the time. There are games, especially multiplayer games, where the concept of taking countless generic missions can be fun IF the rest of the game is rewarding. But for a game that claims to be an immversive RPG this is a disgrace. Please, OtherSide Entertainment, tell me where the entertainment lies and what this "game" has to do with a RPG? This is the weakest RPG game design I've ever witnessed for a game that costs 30 $. Expand